
DISONANCIAS Catalonia 2008/09 gathers together four research projects to be developed between January 2008 and October 2009. A total of nine months of collaboration to develop a prototype, procedure or idea based on a concept defined by the participating organisations and the preliminary projects presented by the artists.
Results of the developed projects.
Two technological companies: GTD Ingeniería de Sistemas y Software and Eidola (research and production of multimedia technological solutions).
A company exclusively dedicated to research and development (Telefónica I+D).
A public media group, TV3.
The research for DISONANCIAS Catalonia 2008/09 can be divided into three fields
Research relating to the development of new applications for technology:
Research relating to the development of new creative work dynamics:
Options for exploiting results
Each participating company and organisation chooses a legal option to exploit their results. There are three options available for exploiting these results:
The conception of an assistant or ePartner based on artificial intelligence and augmented reality techniques that are capable of guiding astronauts of future manned missions of planetary exploration in interpreting material they are not experts in, such as engineering, medicine or psychology, in the aim of aiding the astronauts in various circumstances or possible crisis situations.
To search for new dynamics and work environments. Management is providing its backing to introduce new ideas, structural changes and activities that may promote collaboration between people and help to make the company more dynamic in order to make it more competitive.
The construction of an interactive multitouch table prototype that can be adapted to diverse application fields such as bars, restaurants, children’s playgrounds, old people’s homes, hotels, trade fairs and congresses, etc.
A review of the work processes and methodologies in the Graphics Department of TV3 through the use of various creative dynamics and in the aim of triggering a development of the visual construction strategies of the channel’s applied graphic image.